Posts Tagged: Nintendo

A Rare gift: managing creative people in games development

An excellent article by Simon Parkin has been playing on my mind recently. The article (which really must be read, if you haven’t read it already) examines the impact of Microsoft’s acquisition on the creative output at Rare. The British

A Rare gift: managing creative people in games development

An excellent article by Simon Parkin has been playing on my mind recently. The article (which really must be read, if you haven’t read it already) examines the impact of Microsoft’s acquisition on the creative output at Rare. The British