ea logo

On … me?

A story has surfaced which has given me pause for thought. The story concerns EA’s receipt of hate-mail on the subject of gay relationships being made possible within the Mass Effect series. The story’s release (appearing in the last 24

ea logo

On … me?

A story has surfaced which has given me pause for thought. The story concerns EA’s receipt of hate-mail on the subject of gay relationships being made possible within the Mass Effect series. The story’s release (appearing in the last 24

EA

The Least Conclusive Survey in America

Worrying developments at The Consumerist. I’ve been watching with interest as EA beat out competition in the voter-driven “Worst Company in America” competition, edging closer and closer to that illustrious title. Now that EA have been crowned un-victorious (with a

EA

The Least Conclusive Survey in America

Worrying developments at The Consumerist. I’ve been watching with interest as EA beat out competition in the voter-driven “Worst Company in America” competition, edging closer and closer to that illustrious title. Now that EA have been crowned un-victorious (with a

GAME1

GAME: the inevitable obituary

GAME has finally entered administration, and is about to begin the painful process of winding up operations. With over half of the stores already closing their doors, the remaining 300 stores will soon follow (assuming a buyer for the chain

GAME1

GAME: the inevitable obituary

GAME has finally entered administration, and is about to begin the painful process of winding up operations. With over half of the stores already closing their doors, the remaining 300 stores will soon follow (assuming a buyer for the chain

109779-mass-effect-3

DLC no evil?

With Mass Effect 3 released in the UK this weekend, it seems like a good moment to look at the big launch-day talking point surrounding the game: The onslaught of the human-harvesting, game-designing Reapers, including DLC on their release-day products,

109779-mass-effect-3

DLC no evil?

With Mass Effect 3 released in the UK this weekend, it seems like a good moment to look at the big launch-day talking point surrounding the game: The onslaught of the human-harvesting, game-designing Reapers, including DLC on their release-day products,

Game-shop

GAME OVER. But EA could have pressed “continue”

GAME is over, as a British high-street retailer. That much has been apparent for awhile. The physical distribution model in gaming is a thing of the past, and the question on everyone’s lips is whether or not consumers are ready

Game-shop

GAME OVER. But EA could have pressed “continue”

GAME is over, as a British high-street retailer. That much has been apparent for awhile. The physical distribution model in gaming is a thing of the past, and the question on everyone’s lips is whether or not consumers are ready

rare_logo_rgb_paths_layers_psd_jpgcopy

A Rare gift: managing creative people in games development

An excellent article by Simon Parkin has been playing on my mind recently. The article (which really must be read, if you haven’t read it already) examines the impact of Microsoft’s acquisition on the creative output at Rare. The British

rare_logo_rgb_paths_layers_psd_jpgcopy

A Rare gift: managing creative people in games development

An excellent article by Simon Parkin has been playing on my mind recently. The article (which really must be read, if you haven’t read it already) examines the impact of Microsoft’s acquisition on the creative output at Rare. The British

zynga

Can Zynga de-risk?

I may have been negative about Zynga recently – but for good reason. I suggested that the market was beginning to more accurately price in the risk associated with a creative enterprise that was displaying a lack of creativity. In

zynga

Can Zynga de-risk?

I may have been negative about Zynga recently – but for good reason. I suggested that the market was beginning to more accurately price in the risk associated with a creative enterprise that was displaying a lack of creativity. In